Short Range, Maneuver, Finisher Vibrant
- Deal heavy damage to target.
- Teleport to random target nearby to deal moderate damage.
Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.
Vibrant: Enhance Maneuver per combo point.
Sigils[]
You can use the following type of Sigils on this skill:
- Crest of Superior Celerity
- Guardian's Brand
- Guardian's Crest of Celerity
- Hero's Brand of the Enclave
- Phantom Brand
Skill Breakdown[]
- - This is a finisher, finisher effect increases with combo points.
- - This skill's damage increases if attribute points are added to Mind.
- - This skill is a melee attack, you need to have a weapon equipped to use it.
- - This skill deals Soul damage.
- - This skill has an 13 second cooldown.
Invisible facts:
- This skill has a 1.5 second cast time.
Notes[]
- This skill is exclusive to the Adept Discipline.
- This skill is available upon level 16, at the same time as skill deck 4.